Monday, 19 January 2026

Applying Deception in Wargaming: Introducing Limited Intelligence into Wargames

 

This book covers:

“Guide to applying deception in wargaming”

“Techniques for adding limited intelligence to wargames”

“Fog of war mechanisms for realistic gameplay”

“Practical handbook for wargame designers”

“Innovations in wargaming methods and practice”

“Military deception concepts for hobby and professional wargamers”

Limited intelligence is pivotal in wargaming because it realistically simulates the uncertainty and unpredictability of real-world operations. When players only have partial information, they must make decisions based on assumptions and incomplete data, just as military leaders do in actual conflict. This not only tests their analytical skills and adaptability but also exposes them to the risks and consequences of misjudgement, fostering a deeper understanding of operational complexity. In real warfare, deception exploits this limited intelligence and is used to mislead opponents, mask intentions, and create opportunities.

This books is packed full of practical examples of how wargamers can include limited intelligence, and opportunities for deception, into their games. A wide range of game mechanisms simulating ‘the fog of war’ are discussed; from hidden scenarios, to uncertainty about the enemy order of battle. Uncertainty, also makes hobby games more interesting as it increases the challenge where players are compelled to develop robust strategies for gathering information, interpreting ambiguous signals, and managing the unknown.

This book is published by the History of Wargaming as part of its ongoing work to document innovation in wargaming methods and practise.

The book is available for purchase via Amazon or the Kindle

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