I am speaking next week at the UK Connections Conference at Kings College London
Connections Conference
I am talking about the tricky subject of the relationship between
recreational and professional wargames.
I am wrestling with tricky
questions such as can recreational games be used for military training? What
problems might occur?
If anyone has any thoughts, I would be most
interested.
The Project aims to research and publish key works in the development of professional, hobby and educational use of wargaming. It currently includes work from Donald Featherstone, Fletcher Pratt, Peter Perla, Phil Barker,Fred Jane, Charles Grant, Stuart Asquith and Terry Wise...
Friday, 4 September 2015
Thursday, 2 July 2015
Celebrating WRG’s contribution to Wargaming
Bristol Wargaming Society, my local club, were pondering the world of wargaming; who had
contributed to launching the hobby we all enjoy? Actually, there are only a
dozen or so people who were instrumental in those pioneering days of the
1960’s, 1970’s and 1980’s. The club wanted to arrange a local event to
celebrate the contribution of WRG, in particular that of Sue Laflin-Barker and
Phil Barker. So I found out when Phil and Sue were passing Bristol and invited
them along to the day’s celebration and to mark the launch of Sue Barker’s new
book, An Introduction to Ancient
Wargaming using DBA 3.0.
The centre of the day
consisted of a small DBA competition using DBA 3.0. DBA is very suitable for
multi-game competitions, the games do not take too long and so the loser can
rapidly field another army in another game in an attempt to exact their
revenge.
DBA 3.0 game being played under the watchful eye of Phil
The day was also the
opportunity of people to play DBA against Sue Barker in some friendly games
(She used the figures and scenery from her new book). Sue demonstrated that German
warbands were a formidable force against Roman blades. (If a blade is forced
back by a warband it is destroyed). There were also tutorials on DBA 3.0 for the
uninitiated.
Nick Pope, the club chair, looking despondent after being beaten by Sue
Some local clubs put
on DBM participation games to demonstrate the rules and to encourage people to
have a go.
One of the DBM games put on by the Abbywood Irregulars
Playing HoTT against Sue and Phil
The Barker’s wandered
around the event chatting to people in the way that dedicated wargamer’s do,
browsing the various trade stands. People took the opportunity to get them to
sign various books and rules by them to the extent their arms started to get
tired!
One table that caught
everyone’s interest was the display showing a portion of the 55 set of rules/
books published by WRG from 1969 until today.
Some of the 55 books published by WRG
The event was only
designed as a local event, and it grew somewhat beyond the original plan. Many
people contacted us afterwards and asked if we could repeat the event, on a
larger scale, with more publicity. Several WRG 6th edition ancient
enthusiasts were particularly ‘miffed’ they were not able to demonstrate one of
the classic games of ancient wargaming.
It was very successful
day, Phil and Sue enjoyed themselves.
| Thanking Phil and Sue for the contribution of WRG |
Saturday, 23 May 2015
Wargaming at the RSA at Cities 2050 Conference, UK
When asked if I knew anyone who could run a
game about the resilience of cities at an invite only conference, I jumped at the
chance. I recruited Tom (SO2 Simulations, UK), Stephen (futurologist who
deals with the weird as a career) and Russell (disaster planner of apocalypse
proportions). The attendees were senior; a few MPs, top executives of major
companies, emergency planner for the Nat Grid, Caroline Wyatt (BBC), emergency
planner of London, someone from COBRA… The theme of the conference is our
cities are getting to become very fragile systems. One problem and the city
descends in chaos. The water stops and within 2 days the city will have to be
evacuated as it becomes a waterless desert.
Rather than death by PowerPoint, the
conference organisers (Anquan Ltd) wanted some lectures, followed by some
interactive exercises. We provided two of the exercises.
The first exercise was considering how
cities could be adapted to become more resilient. The player teams were given a
giant map; aerial photo of a city, with hexes on it. The terrain in each tile
was the predominant use of that area of the city e.g. middle class housing,
retail, slums, etc… That was not to suggest each hex only had one type of terrain
in it, it was just the main feature. The photos came from Google Earth and
standard software was used to superimpose the hex grid. The hotspot tiles were
about the size of a UK beermat, as the map was very large. The players had
additional tiles they could add to their city, such as mega blocks (dense
concentrations of people living in a single building the size of a small town).
They were also given examples of future technologies overlays that could help
the city function more efficiently.
The afternoon session was a red teaming
session. The groups all moved round one table (except for one person to explain
the city to the new group) and then they had to devise strategies to break the
city. Most of the participants were taken aback at this twist, but threw
themselves into the exercise with gusto. It would be inappropriate to discuss
how this assembled mass of expertise identified weaknesses in our city infra-structure.
The conference then carried on, with the
delegates having the example city they had developed (and wrecked) to relate back
to. What became apparent was the interdisciplinary nature needed to find solutions
to the growing problem of city reliance.
So what are the general lessons?
Conferences have to develop from the traditional model of one lecture after
another; this fails. Devices from wargaming- the hex map, with abstract terrain
based on the predominate usage, worked as a tool for visualisation. Adding
counters to the map was an efficient way of communicating. Playing the enemy is
a familiar concept to any wargamer. It was a wargaming hex map, with counters
and an enemy side. Some elements taken from wargaming had made the leap into a
mainstream conference.
Sunday, 26 April 2015
Future Directions for the History of Wargaming Project (Part II)
After many people taking the time to give me online (and offline) feedback I have sketched out the next 12 months for the future of the project.
There is clearly more to do about the development of the hobby, so I will start work with Stuart Asquith to produce some of the very best of his work. At the time I will include some of his great friends work, that of Terry Wise. I will aim to produce two books of their work and next year, perhaps produce two more. Stuart Asquith was another of the key figures whose tireless writing helped the hobby grow.
I have some done further wargaming archeology from the Cold War and I will produce one, perhaps two, more professional wargames over the next 12 months. Some key wargames have been already lost and I am aware that the Project is a golden opportunity to preserve more of the key wargames from an era when the world faced nuclear Armageddon.
Professionally I use wargames for analysis and education. I would like to document some of my ideas and work in an area where almost no-one publishes their methods for fear of others taking up their ideas. There are going to be two books in the professional wargaming space.
I have decided that next year I must seize the opportunity to start the massive Paddy Griffith archive.
Having made a plan, I may need to be flexible. I am in touch with many of the early key wargamers and if they are inspired with a project, I will seize the day and help them get it ready for market.
I have three books about to go to print. Donald Featherstone's Battles with Model Soldiers (a nostalgia book rather than anything ground breaking), Your World War by Phil Dunn (his lifelong WWII campaign game) and an American Cold War wargame from 1989.
There is clearly more to do about the development of the hobby, so I will start work with Stuart Asquith to produce some of the very best of his work. At the time I will include some of his great friends work, that of Terry Wise. I will aim to produce two books of their work and next year, perhaps produce two more. Stuart Asquith was another of the key figures whose tireless writing helped the hobby grow.
I have some done further wargaming archeology from the Cold War and I will produce one, perhaps two, more professional wargames over the next 12 months. Some key wargames have been already lost and I am aware that the Project is a golden opportunity to preserve more of the key wargames from an era when the world faced nuclear Armageddon.
Professionally I use wargames for analysis and education. I would like to document some of my ideas and work in an area where almost no-one publishes their methods for fear of others taking up their ideas. There are going to be two books in the professional wargaming space.
I have decided that next year I must seize the opportunity to start the massive Paddy Griffith archive.
Having made a plan, I may need to be flexible. I am in touch with many of the early key wargamers and if they are inspired with a project, I will seize the day and help them get it ready for market.
I have three books about to go to print. Donald Featherstone's Battles with Model Soldiers (a nostalgia book rather than anything ground breaking), Your World War by Phil Dunn (his lifelong WWII campaign game) and an American Cold War wargame from 1989.
Monday, 6 April 2015
Future Directions for the History of Wargaming Project
The Impact of the
Project (2008 to March 2015)
The project to date has made available 4.5 million words
about wargaming, through 60 publications, 23 of the books are new wargaming
books, 37 are second editions.
Five books contain sets of
professional wargaming rules from the Cold War that have not been previously
published before. (British Army Tactical
Wargame (1956), British Army Desert Wargame (1978), Canadian Army Tactical Training
Wargame (1980), Dunn Kempf, the American Army Tactical Wargame (1977-1997) and Tacspiel:
American Army's Vietnam War Game (1966)).
While all the books in the
series contain supplementary material that has not been previously published
e.g. new chapters, rules and commentary, it is worth highlighting 3 works in
particular that have added to the history of wargaming.
·
Fletcher Pratt’s Naval Wargame: Wargaming
with Model Ships 1900-1945-
Contains extensive previously unpublished material by Fletcher Pratt and material
from an interview of the last surviving Fletcher Pratt player, Commander
Bothwell.
·
The Wargaming Pioneers Including Little Wars
by HG Wells, The War Game for Boy Scouts, The War Game by Captain Satchs Early
Wargames Vol. 1 placed the
innovations of HG Wells in a sequence of early wargames.
·
Over Open Sights: Early Naval Wargaming
Rules 1873-1898 Early Wargames Vol. 6 placed the innovation of the Fred Jane Naval Wargame in a sequence of
early Royal Navy Professional Wargames.
The annual plan for the Project is largely based on an annual 3 hour discussion with a professional and hobby wargaming veteran, during the car journey to the Conference of Wargamers in July. The journey involves a battlefield tour or a military museum and (a pub lunch), but lays out the priorities for the Project for the next 12 months. The project also receives regular editorial input from Major Mouat (Defence Academy) and the veteran wargamer Arthur Harman (friend of Paddy Griffith, author of staggering numbers of wargaming articles). There are many others such as Peter Perla, Tim Gow, Michael Curry, Charlie Wesencraft, Phil Dunn and others who kindly offer advice.
The question is what should the Project prioritise for the
next 60 book?
Hobby Wargames: There are a number of books/ articles that
need to include in the project. There is also substantial new material to bring
into the public domain, largely from the archives of key wargamers who have
helped turn the obscure hobby of wargaming into a major hobby. In the last 12
months the Project has published a new book by Charlie Wesencraft, Phil Dunn
and Sue Laflin-Barker.
Early Wargame History:
The project has already doubled the number of words in print about wargaming
pre- 1960, but there is still some major (and minor) publications to get into
print.
Wargaming History of
the Cold War: Reading the work of Peter Perla (and others) highlights the
importance of wargaming in the Cold War, but almost none of the wargames
mentioned have reached the public domain. In some ways it is a race to find them
before they are lost and no-one who played in these games is left to help.
Innovations in
current professional wargaming: There are some very interesting
developments in the military application of wargaming, but the problem is almost
none of this is captured, recorded and disseminated. The new book on Matrix
Wargames was an example of a hobby technique that leapt into the professional arena
and is being used for training and analysis.
Serious Games- Wargaming in education: Wargaming techniques can be
applied to transform education. The Project produced a new book on gaming Cyber
Warfare and will soon publish one on how games are used for emergency planning in
the health service, but there is scope for producing a whole series of books
that illustrate how wargames can be used as part of a wider curriculum.
The Paddy Griffith Archive: The Project holds key material, sufficient
for many books of unpublished serious games created by one of the key figures
in wargaming in UK, the late Paddy Griffith. This is going to take perhaps a
year’s work to sort the material into a structured format before producing the
first book.
Toy Soldiers: Last, but not least, is the history of Toy Soldiers.
These have been an integral part of the development of the hobby, but their
history needs to be documented.
So the question I am currently considering is, “What
proportion of editorial effort should be directed against each of the key
themes above?”
Sunday, 22 March 2015
Charlie Wesencraft Refights Arnhem at Wargames Holiday Centre
This year the Donald Featherstone Memorial Weekend at the Wargames Holiday Centre UK involved refighting the Battle of Arnhem.
Charlie Wesencraft surveying the Arnhem town where he defeated the British Airborne.
Charlie Wesencraft and Mark Freeth (owner of the centre) commenting on the German recce adancing over the bridge at Arnhem. Lionel Tarr, the first wargamer to devise modern wargaming rules for recreational use, was there (See Early Wargames Volume 4 for Lionel Tarr rules).
Charlie Wesencraft now has 3 wargaming books in print through the History of Wargaming Project:
Practical Wargaming
With Pike and Musket
Seven Steps to Freedom Wargaming the French and Indian War and the American War of Independence
Charlie Wesencraft surveying the Arnhem town where he defeated the British Airborne.
Charlie Wesencraft and Mark Freeth (owner of the centre) commenting on the German recce adancing over the bridge at Arnhem. Lionel Tarr, the first wargamer to devise modern wargaming rules for recreational use, was there (See Early Wargames Volume 4 for Lionel Tarr rules).
Charlie Wesencraft now has 3 wargaming books in print through the History of Wargaming Project:
Practical Wargaming
With Pike and Musket
Seven Steps to Freedom Wargaming the French and Indian War and the American War of Independence
Sunday, 22 February 2015
Sue Laflin-Barker's Introduction to Ancient Wargaming using DBA 3.0
DBA is amongst that rare breed of wargaming
rules; it has been enduring and popular for over twenty five years. Written by
a team effort of Phil Barker, Sue Laflin-Barker and Richard Bodley Scott, it
was a radical shift from the wargames that had gone before. The interesting
story of the DBA rules was included
in the book DBA 2.2 Simple Ancient and
Medieval Wargaming Rules (also published by the History of Wargaming Project). DBA
has developed from the first edition of the rules presented at the Conference of Wargamers and the Society of Ancients Conference in 1989 and
now, in 2014, the rules are version 3.0.
When
the WRG Ancient Rules were first published in 1969, they were soon very popular
amongst the tiny number of wargamers in the world. As the hobby of wargaming expanded,
there were new players who were keen to start, but who needed a guide to help
them get started in ancient wargaming. There were calls for a book about
ancient wargaming to accompany the WRG rules. In 1975, Phil Barker answered
this call and wrote The Airfix Guide to
Ancient Wargaming; this so called 'The Purple Primer' provided such a guide
and was sought after second hand long after it was out of print.
The
aim of this new book by Sue Laflin-Barker is to provide a new 'Purple Primer'
for those starting the hobby of ancient and medieval wargaming with the DBA rules. It covers a range of topics
from choosing and assembling an army, to a discussion of the rules and sample
army lists with explanations. This guide has been written for the current
version of the DBA rules, version 3.0
and it is hoped this book will be of equal utility as its predecessor, The original
‘Purple Primer'.
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