This is the latest book to be published by the History of Wargaming Project
Matrix Games are an established way of running seminar type
narrative games in the professional environment. This handbook is the most
comprehensive set of papers to date on their use in education, training,
research and innovation.
The book starts by exploring the origins of Matrix Games,
with contributions on the development of the method.
The second section of the book has a sample game about NATO
and Russian posturing on the Baltic Sea. Many wargames explore war in this
contested area of sea, but a Matrix Game is used to explore a conflict short of
kinetic.
In the theory section, some of the underpinning philosophy
of Matrix Games is outlined by Chris Engle, the inventor of the method. Along
with some of the emerging themes from using narrative based games.
Education has applied the technique of Matrix Games in teaching.
This section includes examples from around the world from language training to
military education.
The final section outlines more applications of Matrix Games
including operational analysis problems, innovation and using a Matrix Game to
explore contemporary conflict by Professor Rex Brynen.
The chapters include
Section 1: The
History of Matrix Games
The Early Days of Matrix Games in the UK by Bob Cordery
The American History of Matrix Games by Chris Engle
The Rise of Professional Matrix Games by Tim Price
Section 2: Practical
Advice
Running Matrix Games by Tim Price
Checklist by Tim Price
Sample Game: Baltic Challenge: NATO and Russian posturing in
the Baltic Sea
The Australian Perspective by Todd Mason
Section 3: The Theory
of Matrix Games
Walking in the Dark: An Allegory of Knowledge by Chris Engle
The Intellectual Underpinnings of Matrix Games by Chris
Engle
Verbal Algorithms and the Human Machine by Chris Engle
Emerging Themes from the Matrix Game Based Narrative
Methodology by John Curry
Section 4: Matrix
Games and Education
Gaming Multi-Agency Responses by Helen Mitchard
Using Matrix Games in the Classroom by Dorian Love
Effective Learning at the Swedish Defence University by
Johan Elg
Language Training by Neal Durando
Reflections on Military Language Training by Jose Anibal
Ortiz Manrique
Section 5: The
Professional Application of Matrix Games
Gaming the Wars of the Future by Chris Engle
Operations Research Tools by Ben Taylor
Building Boyd Snowmobiles: Matrix Games as a Creative
Catalyst for Developing Innovative Technology by Paul Vebber
Using a Matrix Game to Explore Contemporary Conflict by Rex
Brynen
Further Reading