“Does anybody know when the Geiger counter were last
serviced?”
The war in the Ukraine has changed the discussion of modern
warfare to include the use of nuclear weapons. An option for Russia is to use
nukes to try to introduce shock and awe into the campaign, to turn Ukraine into
a failed state and/ or to shock NATO into not supplying more munitions. This
does not suggest the idea is sensible, but it is possible. Russia has them and
Putin might order their use.
When Putin said he was putting the Russian nuclear forces on
“special alert” a lot of things starting happening in the UK, including
wargames. After the initial shock, bewilderment and checks whether Putin’s
words were just fake news, local authorities started to leap into action
(relatively speaking as local authorities are somewhat ponderous concerns).
They started asking questions and finding old dusty plans on the shelves at the
back of the archives. “How long does fallout last for?” “Where can we house a
hundred thousand refugees?”. Local authorities are starting to consider
questions from the last Cold War in some hasty exercises.
Our armed forces have also reacted; submarines went to sea.
Establishment guards had their pistols put back in the armoury’s and replaced
with assault rifles (plus 80 rounds). They even went to the firing ranges to
zero their weapons and put some rounds down. Pistols look good, are nice and
light, but do not cut it if you think enemy special forces might actually
assault your position.
On the wargaming front, a lot has been happening as well. The
method of Matrix Games has been challenged on the grounds of the lack of
scientific rigour (not enough rules, maps, hexes, combat results tables etc…),
but also by those who prefer unstructured discussions as the path to
understanding (all wargames are rubbish brigade). The academic evidence is that
the various variants of matrix games help impose a structure on narrative
gaming, and are therefore better than unstructured narrative games.
Despite the detractors, some hastily developed matrix games are
being used. They are fast to develop and take less than 2 hours to play. Useful
to crystallise the stakeholders aims and objectives. Scenarios rotate around
how NATO should react to: nukes being used in Ukraine, nukes being used
adjacent to the Polish border with fallout over NATO member’s territory, a nuke
being dropped in the North Sea, Wolverhampton being destroyed etc…
Reality will always different from any wargame, so how are
they useful?
1.
Playing them iteratively develops a playbook of
options that can be used in such crises.
2.
It builds the relevant language of conflict
amongst the advisors.
3.
It develops the crises team in time efficient
manner.
4.
It practises the decision maker’s advisors with
unfamiliar scenarios.
5.
It can also be used to signal Russia about bad
things that would be triggered by their actions.
In short, playing some Matrix Games increases the change of
the right people making the best choices in incredibly difficult situations. As
always, though, so much depends on the quality of players and facilitators. Who
would have thought that a method of gaming in the hobby space some 34 years ago
would make the transition to the professional space, and is a (small) part of
our conflict response? Matrix Games have come of age.