Wednesday, 28 February 2018

The Civil Wars of Early Wargaming


The History of Wargaming Project has accrued one of the largest archives of private correspondence from the early days of hobby wargaming 1960-1990. As I continue to collate and digitise the material, I find myself feeling bewildered how wargaming ever managed to survive long enough to become the minority, but well-known and established hobby it is today. It is known by those interested in the development of the hobby, that there were major clashes such as Tony Bath v Don Featherstone, Fred Jane v RN, magazine editor X with Y, American A with American B, etc. Many of the key personalities in early wargaming were at war with each other for intellectual supremacy and hobby domination. They were rude, vitriolic, harsh and unreasonable.
I now realised why Don Featherstone kept his distance from WD and some innovations in the hobby; they would have consumed his time and energy and Don’s key contribution to the hobby of books would have been heavily impacted.

Paddy Griffith was a key innovator in wargaming and military history who inspired many to develop new and interesting ways of wargaming. Paddy launched WD in response to the demise of Don Featherstone’s Wargamer’s Newsletter (Don as was bribed to cease publication, but that is another story). However, Paddy was then on the receiving end of a regular diatribe from random people around the world. Many were just seeking his advice or accessing his vast knowledge based in his head (as this was before Google and the Internet), but some were venting their anger and he was just caught in the cross fire. I am amazed he was so tolerant of their correspondence.
John Davis was a key instigator of large games. He took Don Featherstone’s efforts and made them workable command post type exercises. This was along with Paddy, David Candler and others. In 1981 John Davis ran a mega game on Crete and Paddy then received many complimentary letters about the game, but many less complimentary.

I am still not quite sure why Paddy became the focus for these controversies and I am equally perplexed why he spent hundreds of hours typing his letters in response to them. I am certain that the time he devoted to these less productive correspondences significantly impacted on the amount of time he had to make his major and lasting contributions to wargaming and military history.  
If anyone thinks I am exaggerating about the letter driven civil wars of wargaming, here is an example of a letter sent to Paddy about the Crete mega game that was led by John Davis.

“This is not a critique but a bitch against some of the things that I felt were wrong in the mini-campaign played on Sunday 15 September.  As a member of the German planning staff I was involved in the campaign for a number of weeks prior to the game itself.  We were congratulated on the planning papers produced but I feel that this was only to be expected as we had an experienced group of players writing the overall plan and the tactical assault plans, Pete Merritt laboured under particularly difficult circumstances having to change his plan at the last minute.  It became obvious however that many of the Umpires had not read, or had not had the time to read, these papers in detail and this continued on the day as a number of orders/plans were not implemented properly by the Umpires, the best case being the deaf, dumb, blind and invisible Italian submarine which was a result of two misread orders.
We built a certain level of detail into our orders and these did not seem to come out at the time the Umpires did their calculations, this was a problem particularly felt by our Air player, Mike Horah, who commented that it did not seem to matter whether he put in an 80 aircraft strike or 8 groups of 10 aircraft, I will not elaborate on this point but there is a difference when the aircraft are sent in as a 'cab rank’ for continuous aircover and the ground players are not informed of their availability.  There seemed to be a total lack of understanding of airborne operations on the part of the Umpires and this was particularly noticeable in the scatter of battalions during the assault operations. 
During 1005 sorties flown by the transports on the two assault operations only 1 aircraft was shot down and two damaged which would indicate very light opposition to the actual drop and yet 2 Bn's, 1 on each lift, were dropped directly onto airfields, which are clearly defined and not their drop zones, and 1 complete Bn. was dropped in the sea. We pointed out to the Umpires that all our drops were in daylight but we still lost a complete Bn. during a frenzied period of aquatic sport.

This lack of understanding also reared its ugly head amongst our opponents when at the debrief one of them, who shall remain nameless but works at RMA Sandhurst, stated that it would take para's 6 hours to organise on the ground (if this is true why were so many para units used during W.W.II?) and he had been led to believe that 6 to 1 odds were required to eject his men from prepared positions (when most para attacks in reality were against the odds and a high proportion of them successful).  If I had been told this prior to the game I would have had serious reservations about going to Crete.  I could expand on these points, and many more, but this must not turn into a book of the game of the plan of …
This is beginning to sound like sour grapes but in fact we won, I think.  In conclusion, I must apologise to one of our juniors, at one point I received a message timed 0950 am from one Umpire and this was followed by his arrival as the runner for another Umpire to tell me it was 2000, he was then forced to retreat pursued by a stream of abuse.  I apologise and thank him and the other juniors for their endeavours through the day.

These lessons are that Umpire teams must be properly prepared, briefed and organised, they must co-ordinate their work and be seen to be working smoothly.  Also, it is an asset if they understand the subject/problem under consideration and have at least an equal knowledge to the players so that they can reason out a situation and subsequently justify the result from a position of relative security.  I do not believe that Umpire decisions should be justified by statements similar to "I'm the Umpire here, so tough".   Also, from what I heard at the debrief it sounded as though the Umpires used dice to an alarming extent.”

Tuesday, 30 January 2018

Small Wars: New Perspectives on Wargaming Counter Insurgency on the Tabletop

This is a new book by David Wayne Thomas, with a chapter by John Armatys.


The author has been a wargamer since the 1970s, member of Wargame Developments and a serious rule writer since the early 1990s. His longstanding interest in asymmetric warfare led him to develop a series of wargames to reflect the individual characteristics of such conflicts. This is his first book published through The History of Wargaming Project. 
The topic of counter Insurgency is under represented in table top hobby wargames. The relatively few sets of rules in this area have nearly all focused on the tactical level combat.  All except one of these sets of rules are written to portray the operational/ campaign level situation. Using card based systems, these games are particularly suitable for the solo wargamer.

These games are not ‘fair’; they each aim to give the wargamer a greater understanding of the particular conflicts they represent. From the sands of the Sahara, to the Mountains of Afghanistan, they place the wargamer in the position of command; facing an elusive enemy.
The games include:
     Boots on the Ground: Company Level Actions in the early 21st. Century
     An Isolated Outpost: Six Months in the Sahara
     Eight Years in a Distant Country: Soviet involvement in Afghanistan
     Ovambo: Counter- insurgency in South West Africa
     Good Morning Vietnam: LBJ’s War 1965-68
     Flying Column: The Irish Troubles 1920-21

It can be purchased here            Link

This book is published by the History of Wargaming Project as an example of recent innovation in hobby wargames.

The next book to go to print is a WWII bomber game, Target for Tonight, also by David Wayne Thomas. Link

Wednesday, 10 January 2018

Duke Seifried and the Developmnent of American Wargaming


Uncle Duke is one of those larger than life characters who helped develop miniature wargaming in the United States. The Jack Scruby Award (1995) summarised him as an American original, an entrepreneur and business man, a master sculptor, designer, and painter, a rule writer, publisher, and historian, a master showman, salesman, and advocate. He was also a good friend of Donald Featherstone.
  
It is impossible to discuss the development of early American miniature wargaming without discussing Duke and the many people he collaborated with over the years. This book is a celebration of his contribution.
 
The book includes:
  • The Jack Scruby Award 1995 citation. 
  • The MWAN tribute of 1989 by Hal Thinglum.
  • Early memories of American miniature wargaming and reflections by Duke and his lifelong friend Jim Getz.
  • Many previously unpublished photographs of early games.
  • The book also includes two complete key sets of rules that were a huge influence on American wargaming:
  • Melee (1960) by Duke.
  • Napoleonique: A Miniature Wargame Strategic- Tactical Manoeuvre in the Napoleonic Era (1979) Written by Jim Getz with the assistance of Duke Seifried.
This book is published by the History of Wargaming Project as part of ongoing efforts to document the development of wargaming.

Friday, 5 January 2018

Next 6 months in the History of Wargaming Project


I have a professional interest in gaming counter insurgency (COIN) and have published Paddy Griffith’s Counter Insurgency Wargames (1980) in 2016. I looked around and some hobby gamers have been doing some interesting stuff about gaming COIN on the table top, so I will shortly publish Small Wars: New Perspectives on Wargaming Counter Insurgency on the Tabletop.

The Matrix game methodology has made a huge impact in professional wargaming circles, so I am editing a handbook on the subject, working with Chris Engle and Peter Perla to produce a more academic examination of the theory and practise of matrix games.

I occasionally publish a non-wargaming book. The one this year is going to be one on an epic road trip around the USA that visited every Vietnam memorial.

I want to publish more books for the solo wargamer. I have done Donald Featherstone's Solo Wargaming and Donald Featherstone's Battle Notes for Wargamers Solo Wargaming Edition. The next one is going to be a solo game about a WWII bombing mission.

I have been interested in naval wargames for a long time and at last I aim to publish a book about the great naval wargames of the America navy prior to WWII. I thought the material has been lost, but now it has survived. It just needs collating and publishing.

I also want to finish a book A Practical Guide to Medieval Warfare, covering the real detail. Of course, this will include 3 new sets of rules to illustrate various aspects of our understanding.

Of course, I also have various authors such as Phil Dunn, Charlie Wesencraft, Stuart Asquith who all have new stuff that needs to get into print. In the background I am continuing to digitise, sort and collate huge archives of wargaming material, which will no doubt lead to further books. I guess this explains why I do not tweet much.

Sunday, 29 October 2017

Military History Through the Prism of Wargaming


Col Richard Kemp and John Weigold have been investigating Alderney, Channel Islands and found several previously unrecognised V1 launch sites. The key factor to me is the tunnel configuration is similar to those in mainland Europe. The conclusion of the two historians is that the launch sites were almost ready and using nerve gas they could have fired at Plymouth and Weymouth. They conclude this would have thrown the Allied invasion plans into chaos, D Day would not have happened on the 6th June 1944 and the whole course of WWII would have been drastically altered.

What does wargaming add to this analysis?

If a V1 had launched from the Channel Islands, the islands would have been subject to bombardment by sea and air. Based on my WWII bomber command games, I know that targets were selected in the morning for the night time raids. So it would take 10 hours to direct England’s heavy bombers to the new target. Based on my naval games I also know that heavy cruisers with 8 inch guns were available the RN Channel flotilla. They could get up steam in a few hours and they could fire from 17 miles away. It would take 24 hours to get battleships into position to hit the islands.

Alderney is approximately 100 km south of the English coast, so in 1944 the Allies would have achieved air superiority over the islands within hours. This would allow daylight bombing raids and daylight ship to shore bombardment.

The conclusion is the island of Alderney would have been destroyed within a few days and the threat of V1 rockets with Sarin from them would have been ended.

Wargaming experience also allows the history to be explored further. If the Germans used Sarin, they would fire it from as many of their V1 sites as the German chemical industry could supply. How would the Allies retaliate? Having explored this in a very dark committee game of the English War Cabinet in 1944 I would say Anthrax. The Allies would have dropped Anthrax on cities and random agricultural areas. This would have been likely to have created a panic such as the world has not seen in modern history. It would have ended the war in Europe quite suddenly.

To understand military/ political history requires, reading, lectures (for the stuff no yet published), seminars (to discuss the reading/ lectures) and I would also add wargaming to the list. Having sport with ideas is the way to wisdom and serious historical wargames are certainly having sport with ideas.

Friday, 29 September 2017

John Candler's (1964) Miniature Wargaming:

John Candler's (1964) Miniature Wargaming: Napoleonic Wargaming du temps de Napoleon.

Without the literary charm of Featherstone, Grant or Young, this book was none the less a key one in the early development of American Miniature wargaming.

My next book is on Duke and early American wargaming

Friday, 15 September 2017

Connections UK, the Professional Wargaming Conference, Sept 2017



The event was the place in the UK where the great and the good of professional wargaming gather to discuss, wargaming...
The conference was well attended, with people from 18 different countries (not including undergrads and post graduates) and many serving military or reservists. Interestingly, 50% were attending the conference for the first time.

It is clear there is momentum behind wargaming and it is on a roll, but the question is whether we are still on a ‘Peter Perla’s sine wave’ where the perceived value of wargaming goes up and down. OR wargaming has a sustained momentum to keep it going. There have numerous major developments over the last 12 months in the UK and across the world e.g. UK launched its Defence Wargaming Handbook, the RAF doing first large-scale wargame for years, etc.

Wargaming is on a roll.

However:

·         wargaming is far from institutionalised e.g. Connections is self-funding.

·         Change in leaders in USA means there is a counter attack against value of wargaming

The aim Connections Conference is:

1.       Share good practise

2.       Develop international wargaming community

3.       Institutionalise wargaming, including governing and assurance

4.       Develop techniques

5.       Demo utility address real world problems in a safe to fail environment

6.       Show wargames save lives and save money

I was amused to find that the History of Wargaming Project is seen as a sort of FAQ contact centre for questions about who is doing what in professional wargaming. I was also interested to see that of the many professional wargames mentioned at the conference, at least some have been made available via the publications of the project. Hopefully, I will have more published over the next 12 months.

Mega Game


The first day was largely taken up with a large multi-player game, a megagame. It went as expected. It must be first said that the organisers were experienced, unpaid volunteers who put huge effort into the game.

Standing Joint Force HQ Group Wargaming


This is a new HQ that includes Joint Expeditionary Force (which is France and UK thing). Wargaming is a part of what they do. They have been using matrix games (Baltic Challenge, Black Sea Challenge, see the various scenario books on matrix games books published by History of Wargaming Project). They have been playing other games, including one where the blue players found themselves suddenly running the battle from the other side’s perspective.

They have had some problems

·         Last turn madness- where players do something daft as it is the last turn

·         Wrong map scale/size

·         Articulation of risk e.g. calculate the risk, give players a dice and then tell them to roll.

·         Some players find it hard to articulate of effect i.e. what they want to happen

·         Some players find Consequence management hard e.g. thinking about consequences of actions before doing them

·         When to use wargaming

·         Some reaction about the use of name wargaming (some see it as too aggressive)

·         Live military exercises are all fake scenarios, but they are allowed to wargame with real scenarios involving real potential opponents.

Royal Navy starting to use wargaming (again).


Basically wargaming fell out of use in the RN since the early innovations. (You can explore these early RN games in the book 1906 Fred Jane including 1921 RN wargame rules published by me).  However, over the last 10 months the RN has been running wargames regularly again. Attitudes are now changing. However, my advice is they need look at what our NATO allies in their well-developed naval wargames, so we are not reinventing the wheel in the UK.

The navy has used TACEX/OKX which are heavily scripted games (basically to deliver a lecture in a different form). Now RN wants adversarial games with the other striving to win.  

They are finding some problems

·         The RN finding the leap from someone who can play games, to someone who can design games is huge.

·         Players want to win so much, they can cheat or act unrealistically.

·         Not all senior officers are happy with concept of playing games and failing (and learning from this to win next time).

·         Needs to be a culture of wargaming e.g. introducing it in officer training.

·         Current work is Project PROTEUS wargame, with stepped learning through each scenario. E.g. exploring River class offshore patrol vessel (batch 2). RN not used to rolling dice, or game spinning off in completely different direction from the planned path.

·         One of the issues is to capture data during the wargame that is useful afterwards.

RN wargaming is back, but at an early stage of development.

Bringing Wargaming to Training  e.g. for ASW training for helicopter squadron Cornwall, UK.

Basically, it is hard to changing traditional education delivery methods, e.g. a lecture is seen as an effective alternative to a wargame. This ignores modern education practise which is all about doing. One of the problems is finding people with enough skills at a unit level who can be wargaming umpires. Another question is what does remedial training look like for someone who fails at wargaming?  Another question is how often does wargaming need to be carried out?  The basic problem is the lack of academic literature on effectiveness of training using wargaming.



Air Warfare School Wargaming RAF


There is a computer wargame, Storm, but it is used just 3 times a year,

However, they are introducing wargaming as part of their training system. The Winged Exile game is about managing the air battle over the UK and was run for the first time in air warfare course in UK in Sept 2017.. It has been used with air cadets and university officer training corps to raise awareness for recruitment purposes. The game is a bit strange as both sides are the RAF, but this is to teach both sides about RAF capabilities. I was also intrigued by the accompany Control of the Air Card Game. The writing is now on the wall, the RAF going is going to be producing games for training.

UK MOD Wagaming Surveys


UK VCDS wargaming Initiative- UK is trying to discover what its wargaming capability actually is through a series of surveys. The UK MOD is apparently unsure who is doing what and who can do what.

US Ongoing wargaming Initiatives


Phil Pournelle is the chair wargaming for MORS. He told us that MORS is trying hard to develop rigorous analytics wargame practise.

Problems:

·         Insufficient master game designers

·         Need to identify best practise and improve the art and science of wargaming

·         Need to integrate wargaming into wider analytical effort.

·         How to set up an iterative cycle of games and analysis.

In October 2017, MORS are thinking deeply about these issues at a big conference in Washington.

Matt Caffrey Taking the Long View




This talk illustrated issues in trying to attribute positive outcomes to professional wargaming. Basically good wargames helped in war; wargaming is just one edge in war fighting, but it can be overcome with other edges. Examples of wargaming giving a military advantage were Germans in Franco Prussian Army, WW1, WW2 (early), WWII Wolf Pack tactics, WATU Western Approaches, Iran v Iraq, Gulf War I and II.

Foreign and Commonwealth Office Wargaming




They tried Matrix game ISIS crisis in Sept 2016. This worked surprisingly well at the FCO. Upon reflection, the game did offer some real insights. They also tried an African presidential Succession Game, May 2017, but this has not progressed further. The insight from this was players and umpires were surprised how quickly the game became violent. The FCO has major doubts about using dice to decide the outcome of a meeting or a conference. Currently gaming is limited due to lack of time. i.e. they can spend their time better doing other things than wargaming.

The Defence Wargaming Handbook


Is the UK’s effort to define and justify the use of wargaming. This is available from the web


25th May 2010 Kandahar saw OP HAMKARI wargame, which saw the UK forces playing out their plan to occupy a piece of Afghanistan. The red team in the game were actually ex-mujahedeen who had faced the Russians on the same ground in the past. The UK plan was similar to the original Russian plan that failed. So the UK changed the plan as a result of the wargame. The actual operation worked, UK did not lose anyone killed (but with some casualties). This was a fine example of wargaming working. That wargame was clearly a well spent afternoon, mind you it does help to have ex enemies being the Red team.

MOD Initiatives




Basically, the UK is doing a fair amount of strategic gaming- regional, assisting allies, options if sanctions do not work etc. It would not be appropriate to discuss the subject for games in more detail.

Unprofessional Wargames by Charles Vasey


He has been 1 of the key figures in board game development in UK and he was reflecting on developments in hobby wargaming from the early games hex and counter games.

New hobby games are full of innovations:

·         Highly visual e.g. meeple shape pieces that tells a story. Shape or colour passes information.

·         Stickles- thin kriegsspiel type counters with visual information

·         Cards- full of information, a form of pre-printed EXCON

·         Large number of ideas comes from Eurogaming, where there are no nasty wars but have plenty of aggression. These game are co-operative games e.g., THUNDERBIRDS.

·         IRSEM is an example of the subversion of wargame norms e.g., can attack several times with 1 unit, area movement, uses cards.

·         Brian Train, series of games on e.g. Ur-COIN. Gov players, 2 guerrilla movements and drug cartels.

·         Colonial twilight, French train, garrison, etc… resistance movement do different actions.

·         New techniques mean wargaming and peace gaming are becoming bigger. Twilight Struggle is a huge seller and it is encouraging new people in wargaming.

His message was professional wargaming needs to look very carefully at what the hobby is doing.

Western Approaches Tactical Game




This was the key wargame to help Britain’s campaign against U-boats. The actual place is now a museum the Western Approaches Command – in Liverpool.

Commander Gilbert Roberts- had experience of wargames and could not serve at sea, so he was asked to help develop better tactics against the U-boats. He had a team of 9 wrens and 3 staff. He interviewed those in convoys to understand the convoy battles, then he developed a wargame. The game had 2 mins turn and written orders. Ships moved on floor. U boat moves were drawn in brown chalk on the floor which could not be seen by player captains. Wrens offered tactical advice and no doubt became very proficient at tactics. The games was used to trained 5000 captains, escort and convoy commanders including GB, Ca, Fr and Norwegian. Curiously Prince Philip ran the games for a two week period.

There were a tactical games and operational analysis (OA) games. The OA games changed the tactics e.g. use of Raspberry or the importance of attacking shadowing U-boats, tactics in the face of the acoustic torpedo. More details of the game will be published by the HoWP in due course.

Wargaming in education


This covered the well-established ground of the use of games in education. Games are well established as another learning tool from primary to undergraduate education. It was amusing to hear the story of a 12 year old ‘president’ sack another child for corruption in a game set in a school. Children love games and wargames can be a part of that. However, one must still be careful using the term wargames in an educational school setting.

UCL are using wargames to help teach some aspects of naval architecture e.g. a short course on submarine design. The problem was students were making ridiculous design decisions due to their lack of understanding of naval warfare. So they used wargames to learn about naval warfare, assess military effectiveness of their design choices and teach vulnerability design. They play 3 different games. For example they have a very complex ship design cards, such as the height of the radar determines the range it can detect the enemy. One game is a double blind game on the floor, another is based on a map based game and another uses the CROWS which is a self-coded computer game. They found that students engage most in the floor game with ship models, the games are slower, but hold the students interest more.

The presentation on Class Wargames by Dr Richard Barbrook Univ of Westminster was different by any standard. They are politically left wing, but proud to be wargamers. Guy Deboard was a key intellectual on the left wing, but he made a wargame THE GAME OF WAR, which he said was his most important work. He embedded military principles in his game to teach revolutionaries how to win next time there is a revolution. Basically teaching von Clausewitz to left wingers in the classroom. Class Wargames created a series of games to teach principles of revolution. The undergrads have to produce a game about political conflict. Many of the games were not successful as games, but the learning experience was successful.

Modelling the Human Terrain




The west has been so good at conducting regular war, opponents have switched to irregular warfare to beat us. How to model COIN is now one of the questions. For example, the US Naval Post Graduate school has modelled conflict extensively. There was a lot of detail which is written up on the Connections website http://www.professionalwargaming.co.uk/2017.html They also run wargaming courses around the world.

Simulating the Intangible




This started with a question whether politicians are trained to deal with stress in a crisis. The military are trained, but not those giving the political direction. Actually, in the UK, political leaders are expected to participate in games. I remember the SAS saying that when they played their big annual exercise in the UK, Maggie (the then prime minster) played.

‘Someone’ ran a matrix game, BLACK SEA (see the History of Wargaming project books on matrix games) for important people. The game revealed that players needed a better briefing on hybrid warfare, with more time to create initial plan and then play BALTIC CHALLENGE. The actions in the game were then analysed and actions that improved the situation were classified in green if good, red if bad. Then they modelled the actions against the full spectrum of potential actions. Matrix games were found to increase awareness and understanding, but not so good for decision making. Group think can be a problem, so it is key to offer a full range of game components e.g. military units and civilian infrastructure. If you only have military units on the map, then players will focus on the military.

The megagame: A Methodological Assessment




Strengths and weaknesses are the same i.e.:

·         Lots of people

·         Simple rules

·         Semi-organised chaos

·         Fog/ imperfect info

·         Friction/ imperfect execution

·         Flexible facilitation (making it as you go along)

·         Emergent gameplay i.e. hard to predict what the game will do, but stay within game space players expect.

Swedish Wargaming




There are wargames being run at civilian professional course e.g. crisis in Baltics, low level tactics, irregular warfare. They produce games to answer games with short notice, but also for longer term analysis.

Designing a missile defence and nuclear risk strategic decision game




Research project using gaming as the method. The game defined the aims and objectives, involving UK and NATO officials. The research used games for some problems, but not others. It allowed a topic to be examined where governments cannot do the study. Basically, it was about ABM could affect stability e.g. in Korea. However, the games did not look at Russia as these games could be misinterpreted by Russia and lead to unintended/ unwanted consequences.

Based on naval War Colleges games, using decision analysis and risk analyse tools. The games were kept at the high level and avoided operational detail. Moves were made on forms, but captured why players made the decisions. Some were reluctant to fill in the forms (perhaps they felt they were too important), so they had to employ support to record the decisions. The games found some interesting results, but these results are not going to be reported here. My only other comment, is they need to be using Confrontation Analysis as one of their tools.



Future Dates for Connections Conferences




Netherlands Mon Nov 13th  2017 12.00-22.00

Australia 11-13 Dec 2017 in Melbourne

USA 17-20th July 2018 Washington

UK 4-6th Sept 2018 Connections UK KCL