The Project aims to research and publish key works in the development of professional, hobby and educational use of wargaming. It currently includes work from Donald Featherstone, Fletcher Pratt, Peter Perla, Phil Barker,Fred Jane, Charles Grant, Stuart Asquith and Terry Wise...
Showing posts with label computer games. Show all posts
Showing posts with label computer games. Show all posts
Monday, 28 January 2013
The cost of producing computer wargames
Why do manual military board games still get produced.
There are many board games still being produced by makes such as Decision Games. The question is asked why are the best of these games not converted to run on a computer. The answer is cost. A major computer game costs an average of $20 million in 2010 and takes a team of 20-100 people. To produce a military simulation for the computer, of a standard to match a game from Strategy and Tactics, would cost a staggering amount and would never be recouped by selling several thousand copies. So manual wargames continue to be produced in a format that the early developers at SPI and Avalon Hill would have recognised. Paper maps, cardboard counters and printed rules will be with us for a while yet.
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