An excellent local show:
see http://www.bristolwargaming.co.uk/reveille.html
I will be trading and selling wargaming books, as well as running a participation game.
The Project aims to research and publish key works in the development of professional, hobby and educational use of wargaming. It currently includes work from Donald Featherstone, Fletcher Pratt, Peter Perla, Phil Barker,Fred Jane, Charles Grant, Stuart Asquith and Terry Wise...
Saturday, 17 November 2012
Friday, 26 October 2012
Two new books in print
Two new books have just been added to the project.
As with many of Donald Featherstone's books, there is a story behind the book. The first edition of Complete Wargaming in 1988 was an editorial shambles. The publishers wanted another wargaming book on their lists and so they turned to the author in British wargaming, who duly assembled some wargaming material that had not been used for his previous works. The publishers turned over the material to an editor who obviously knew nothing about wargaming and apparently nothing about history. The ideas, scenarios, rules and historical pieces were assembled into a random sequence that was based on efficient use of the page count; such as putting smaller pieces into the margins of the book wherever they fitted. Unfortunately, the lively correspondence between the author and the publisher as a consequence of this editing has not survived the passage of time. At some point, Donald Featherstone decided it was better to get the let the publisher get the book into print, 'wargamers, being a group of above average in intelligence and endeavour, would uncover the pieces of immediacy and use to them'. Upon reflection, this was probably the correct view.
Over twenty years later, the task of bringing order out of chaos and putting the chapters, sections and notes into a logical sequence fell to the editor with the assistance of Arthur Harman. As a result, the book has been completely restructured.
Section 1: Introduction, Wargames Rules and General Themes/Ideas, Terrain, Forming a Wargame Club.
· Section 2: Scenarios and Period notes thereon in Chronological Order.
· Section 3: Reference, Bibliography, updated lists of wargame magazines, societies &c.
The second book is George Kearton's Guide to Collecting Plastic Soldiers 1947-87. Collecting toy soldiers in 1/32 scale (54mm) is a large hobby, in the UK, USA and other places. This was the book that was largely responsible for launching the hobby. The book is aimed at the collectors of plastic soldiers.
Donald Featherstone's Complete Wargaming.
As with many of Donald Featherstone's books, there is a story behind the book. The first edition of Complete Wargaming in 1988 was an editorial shambles. The publishers wanted another wargaming book on their lists and so they turned to the author in British wargaming, who duly assembled some wargaming material that had not been used for his previous works. The publishers turned over the material to an editor who obviously knew nothing about wargaming and apparently nothing about history. The ideas, scenarios, rules and historical pieces were assembled into a random sequence that was based on efficient use of the page count; such as putting smaller pieces into the margins of the book wherever they fitted. Unfortunately, the lively correspondence between the author and the publisher as a consequence of this editing has not survived the passage of time. At some point, Donald Featherstone decided it was better to get the let the publisher get the book into print, 'wargamers, being a group of above average in intelligence and endeavour, would uncover the pieces of immediacy and use to them'. Upon reflection, this was probably the correct view.
Over twenty years later, the task of bringing order out of chaos and putting the chapters, sections and notes into a logical sequence fell to the editor with the assistance of Arthur Harman. As a result, the book has been completely restructured.
Section 1: Introduction, Wargames Rules and General Themes/Ideas, Terrain, Forming a Wargame Club.
· Section 2: Scenarios and Period notes thereon in Chronological Order.
· Section 3: Reference, Bibliography, updated lists of wargame magazines, societies &c.
The second book is George Kearton's Guide to Collecting Plastic Soldiers 1947-87. Collecting toy soldiers in 1/32 scale (54mm) is a large hobby, in the UK, USA and other places. This was the book that was largely responsible for launching the hobby. The book is aimed at the collectors of plastic soldiers.
Saturday, 13 October 2012
The Top Selling Wargaming Books of All Time
The best selling wargaming book of all time
is Donald Featherstone’s War Games. At 30-40,000 copies sold it remains at the
top of the wargaming book charts. Its key advantage was being the first book
which helped launch modern wargaming.
The second book is probably Peter Perla’s
Art of Wargaming. It related the development of the hobby to professional
wargaming and contained many insights into how to use wargames for operational
analysis and training. It managed to reach a staggering 15,000 copies by being
a recommended text book on various American military training programs.
It is very difficult to work out what is
going to catch the wargaming book market’s attention in the future, but the popularity
of two titles has surprised me. Paddy Griffith’s Sprawling Wargames is a ‘mish
mash’ of a book, a key part of which is describing some very large mega-games
for World War II. Paddy Griffith’s work seems to be having resurgence in the US
at the moment and the book is being used for undergraduate history classes.
They use it as an example to show the different perspectives of each side in
war and lecturers are handing out rolls to various students, getting them to
make a plan and then the lecturer arbitrates the final result. A sort of one
turn free kriegspiel. Must be better than the standard history PowerPoint
lecture.
The other book is the Fletcher Pratt Naval
Wargame. My wild guess is perhaps there are 5,000 regular naval wargamers in
the English speaking world, but many non-naval wargames are buying it. The game
is a lot of fun, suitable for multi-player games and speeds along nicely. The
value of the game as a model of big gun naval warfare is a hotly contested
subject between those who say it is a model of fleet combat v those who point
out the million simplifications that went into the standard rules we can now
play. I rarely have a week without an email (or more) about the Pratt game.
My current thinking is the Pratt book sells
as it is a narrative of a game being popular, being lost and now being found again.
The controversy over the value of the game seems to be one many wargamers are
happy to venture an opinion on. Wargamers like to superimpose a narrative on
the sequence of events in their games, to make a chaotic event on the table top
into a coherent account, perhaps the Pratt book sells because it is a just a
good story and wargamers like a good story.
My best guess is the Pratt book will, over
time, outsell all other wargaming books. Of course, tomorrow a new book might
arrive that will take the wargaming world by storm and I will be completely
wrong.
I asked some younger wargamers at my local
club for their thoughts on the best wargaming book of all time. They answered
it was obviously The Lord of Rings,
it is full of Warhammer [Fantasy] battles and had some fantastic Dungeon and
Dragons adventures in it. Perhaps they were right.
Sunday, 7 October 2012
Book Review of Jon Peterson’s (2012) Playing at the World
ISBN 9780615642048
As the editor of wargaming books (some
mentioned in the bibliography), I was asked by the author to do a review of
this new book.
The book is Jon Peterson’s magnum opus (great
work) about the development of roleplaying up to the 1980s when the roleplaying
games started to spread onto various computer platforms. The chapters explore the
detailed chronology of wargaming events prior to the publication of Dungeons
and Dragons (D+D), the development of the medieval fantasy game genre, the
origin of the D+D rules and what happened in roleplaying after D+D was
published.
The source of much of the material is
various archives of fanzines held in American, publically and in private
collections. The list of games and magazines alone covers nine pages in the
bibliography. The intellectual effort to pull together this vast plethora of
material was a staggering undertaking.
The result is a substantial book at 698
pages, with the section on the development of wargaming rules and their
influence in the development of roleplaying games having approximately 100
pages. Due to the length and depth of the book, it is no easy read. Some of the
ins and outs of development are covered in great detail, for example the
material shedding light and investigating the D+D clerics is eight pages. Saying
that, the material is fascinating to anyone interested in the murky origins of
roleplaying games.
The book delves into such mysteries as the
issues of copyright and intellectual property for the creation of D+D (a most
curious tale), the development of the magic user, dungeon settings and role of thieves
in the game. It was new to me that Tony Bath, the UK wargamer who started
ancient and medieval wargames and was well known for his Hyborian campaign, was
given credit by Gary Gygax for the inspiration for his Chainmail rules.
The book also has a most interesting
section on early wargames of Hellwig, Venturini, Reiswitz, etc, based on
translations of the some of their pioneering work. Some of this work has never,
to my knowledge, been available in English before.
With a book of this length, it is not surprising
that I have some different interpretations in a few areas, particularly in the
discussion about the history of wargaming. Donald Featherstone, one of the
dozen or so people who made wargaming a popular past-time, is rightly given
credit, but his main job was a physiotherapist.
Perhaps I would have included more about the advent of live-roleplaying, where
people borrowed the idea from historical re-enactors and started to play out
D+D adventures in full costume and padded weapons, but exploring the origin of
that subject would have added more pages to this book.
I can say with some certainty that no-one
else is likely to write a book about the development of roleplaying that will
ever match the scope and depth of this book. Whilst the book is targeted at a
specialist audience, if a wargamer is interested in the origins of the D+D
genre, this is the book. There is no other to compare.
Tuesday, 25 September 2012
Mystery of the dawn surge of book sales
I was a little surprised to get a modest surge of Fletcher Pratt Naval Wargame sales around dawn (UK time) one Sunday morning. I was intrigued.
It took me a few days to solve this mystery.
The Community TV Channel (a less well-known UK channel) used a cut down version of my Fletcher Pratt lecture as a filler. They edited the 50 minute Youtube talk down to 10-12 minutes.
Apparently the Open University, a distance learning institution, hires the space on some obscure channels for their course related learning programs. Between these programs, the channel uses 'fillers' from around the digital world. Hence, my lecture was seen by some people who were learning German/ Italian.
Clearly some of these people had good taste, as they bought a book on naval wargaming (and a few other titles).
It took me a few days to solve this mystery.
The Community TV Channel (a less well-known UK channel) used a cut down version of my Fletcher Pratt lecture as a filler. They edited the 50 minute Youtube talk down to 10-12 minutes.
Apparently the Open University, a distance learning institution, hires the space on some obscure channels for their course related learning programs. Between these programs, the channel uses 'fillers' from around the digital world. Hence, my lecture was seen by some people who were learning German/ Italian.
Clearly some of these people had good taste, as they bought a book on naval wargaming (and a few other titles).
Reveille Wargaming Show Sun 25 Nov 2012
I am putting on a participation game at my local club and show.
As the great explorer and daughter have been missing for some time, the 1920's British Empire has decided to launch a search. All that is needed is an experienced gentleman to command the airship and troops. A 45 minute participation game for 1 to 4 players.
I will also have a book stand with over 50 different wargaming books for sale.
http://www.bristolwargaming.co.uk/reveille.html
Saturday, 8 September 2012
What Really Happened in Ancient and Medieval Battles?
Will Whyler commented on this in the
Guardroom pages of Slingshot in March 2012. Even the best documented battles
have gaping holes in our understanding. For example the classic book, the
Battles of St Albans by Burley, Elliott and Watson is a marvellous detailed
account of the first battle of the Wars of the Roses in 1455. Taking just the
first battle of St Albans, they have a wonderfully detailed account of what
happened and where. By some fine battlefield detective work they have
documented where each of the three assaults were launched against the gates/
walls of the town, where the last stand was etc. However, the why is less
certain.
In summary, Salisbury and York attacked at the
wall at two points against Clifford and Somerset/ Northumberland and while this
was happening Warwick broke through at a less well defended part of the wall.
What is the subject of conjecture is was this by chance or was it the plan. Did
the attackers cunningly attack at two points to draw the less numerous
defenders to face them, or was it just improvisation by Warwick. He saw a gap
in the defences and went for it?
Having got across the wall Warwick did not
turn left or right to take the defenders in the flank (which would have been
the most obvious tactical move), but made straight for the defenders reserve
around the king. Seizing the king effectively ended the battle. How did Warwick
know the king was in the marketplace, as the pre-battle negotiations took place
at the nearby abbey?
Even using the pioneering methodology of
SLA Marshall, we do not understand more recent battles. Marshall, while
controversial, attempted to understand battles by interviewing combatants as
soon as possible after WWII, Korean and Vietnam battles. Other pioneering work
by Paddy Griffith has opened a new window on 19th century battles;
his method was analysing similarities in large numbers of personal accounts of
battles.
Despite the best efforts of many wargamers
who have spent years as amateur historians examining battles from the distant
past, to me, the why in battles of the ancient and medieval world is nearly
always conjecture.
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