I was a little surprised to find my books selling in China. I know so little about Chinese Wargaming.
The Project aims to research and publish key works in the development of professional, hobby and educational use of wargaming. It currently includes work from Donald Featherstone, Fletcher Pratt, Peter Perla, Phil Barker,Fred Jane, Charles Grant, Stuart Asquith and Terry Wise...
Monday, 29 September 2014
Monday, 1 September 2014
Wargaming the ISIS Crisis using the Matrix Games Methodology- August 2014
The wargame was carried out at the Defence Academy, UK at
the end of August 2014. The participants were military, academics and
specialists in international matters from Canada, USA and the UK. The session
is reported under 'Chatham House Rules', where individuals may not be
attributed.
Although the term
‘game’ is in the title, the wargame was played to explore the situation and the
test the methodology of Matrix games. The game was in the serious game space
and was not being played for recreation.
The ‘flavour’ of matrix game being used was: Player’s
stating action and its outcome, with as many supporting reasons as possible,
these were others allowed to give arguments to increase or decrease the chance
of failure. Strict umpiring stopped the situation turning into a debate. To
succeed matrix games need to move quickly.
For
further explanation of Matrix Games and further examples see Matrix Games for Modern Wargaming
Developments in Professional and Education Wargames, Innovations in Wargaming
Volume 2
What to include on the
map and what not to is a critical pre-game decision.
The map was populated
with counters as narrative devices; visual aide memoires rather than accurate
statements of military units. The choice of map and counters influence the
direction of the game. E.g. Syria was not really shown and so the game failed
to reflect the strategic depth of ISIL in Syria. 
Players could argue for additional counters to be generated upon demand, such as mobilising more militias.
The decision was to represent the USA/ Iran/ IS/ Iraq Prime
Minister/ Iraq Shia’s and the Kurds in this particular game.
The game director also threw ideas into the situation, for
example representing non-player assigned factions. The aim of the game was for players
to attempt to create a narrative and if possible build onto the existing narrative.
The players read their hand-outs and then set their own
objectives, based on discussion as each faction was represented by two
people. The dynamic of introducing a 2nd
player into each role was a useful one, but it needs strong moderation to keep
the momentum of the game up.
Game Turn 1: The
amount of time each turn represents was abstract, but the players generally
understood that in this game, each turn was a few weeks.
The Americans opened the game by failing to launch
airstrikes against IS forces. Political indecision, lack of clear targets, no
forces on the ground to direct the strikes etc… (Perhaps reflecting the real
world current indecision of the USA). Iran was the opposite and they started to
deepen the relationship with Iraq by dispatching another ambassador, clearly they
had some long term plan.
IS decisively moved on to Karbala, despite logistics
problems caused by bypassing Ramadi, they rolled a double 6 on two dice and the
outcome was the Iraq army fled and a very surprised IS was in charge of the
town.
Although the Iraq Army had fled, IS was still faced with local Shia Militia. After the game, it turned out this was actually a feint by IS to distract attention from their real plan of spreading their influence into other countries starting with Jordan.
The Iraq Prime Minister continued to attempt to form a
government of national unity, they felt it was essential to get the government
working efficiently if they were to deal with the growing crises.
The Sunni minority carried out a somewhat random attack on a
US warship in port with the somewhat optimistic aim of keeping the USA out of
the Iraq civil war. Historically, such minor attacks have been ineffective
politically, but the Americans never forget those who have attacked the.
The Kurds argued that British and NATO Special Forces moved
into the Kurdish region to liaise with them. They were clearly thinking a few
moves ahead. One of the ways of success in a matrix game is to spend one or two
arguments laying the foundation for future moves. In this case, the Kurds want
to attack but were making preparations first.
Game Turn 2 One
of the post-game discussions was the idea that the game could be run for one
turn to allow those who are unfamiliar to have a go at the game, then the clock
is reset and the game starts again, with everyone familiar with the game
methodology.
The USA dispatched its special forces into Iraq, but the
state of the Iraq government meant they only got as far as Bagdad with no
authorisation to enter the rest of the country. Iran introduced rumours their troops were entering Iraq to provide support to the Iraq government.
IS took the opportunity to secure Karbala. In game terms
this was resolved using the SCRUD method of combat (basically comparing dice
rolls), but whether a simple dice roll would have been enough to achieved the
same outcome was discussed.
The Iraq PM, now a coalition government of sorts had been
agreed, mobilised Shia militias to retake Karbala. The Sunni minority also tried
a call to arms, but disorganisation and fear led to a poor turnout.
The Kurds received heavy weapons from Iran, with military advisors
to help them use their new weapons effectively. The Kurds were now ready to
drive ISIl back.
Photo showing Iranian
heavy weapons being supplied to the Kurds. Their advisors are represented by
another counter.
Game Turn 3
The USA finally deployed Special Forces to Western Iraq to
gain intelligence. This successful action could give +1 on future dice rolls
for other arguments.
Iran, clearly moved by the humanitarian crisis started sending
aid convoys. Obviously to ensure the safe passage of this aid, Iranian regular
army troops escorted the convoys into Iraq
ISIL successes saw a flood of foreign fighters arriving to
boost their ranks.
Iraq moved troops towards Najaf ready for an offensive.
Sunni militia moved into Karbala, while the Kurds launched
their attack on Mosul. IS fled from the Kurds, but strangely enough a retreat
route had been left open by the Kurds.
At the end of the game, there was a general pause for
discussion in the game. It was obvious that IS had lost momentum.
Game Turn 4
The USA realised that the mobilisation of Iraq army units
protecting the oil fields in the south left the flow of oil very exposed. So
they reacted by sending in international security forces. Of course, in
reality, such forces take a great deal of time to organsie. Iran was very keen
to deploy troops as part of the UN forces, but for some reason the Iraq PM was
not so keen.
Iraq
launched “Revenge of the Prophet” offensive in an attempt to cut supply routes
to the IS held town of Karbala, but a giant traffic jam delayed their efforts. (The
last time the Iraq army had a large scale move was into Kuwait).
The
Sunni minority suddenly leapt into action and seized Al Qa’Im,cutting the IS
supply route from Syria. The Kurds were continuing to drive west, pushing back
IS. Game Turn 5
The USA failed with its cyber-attack v IS.
Iran helpfully starting training and equipping Shia Militias.
IS sent
a column out of Tikrit to retake Al Qa’Im (their main supply base), but
American air strikes hit them hard on the approach. However, the remaining IS
forces still managed to retake Al Qa’Im.
Forces strung
out in the desert are very vulnerable to air strikes, if America has the
political will.
Iraq
forces finally launched a new operation “Son of Heavenly Sword” to retake
Karbala.
Karbala, the scene of heavy fighting- note the weapon counters on the Shia Militia’s to show they have been equipped with extra weapons.
The
Sunni’s moved their forces to Rutbah. While others were involved in military
action, the Kurds held a snap election to reinforce their position an
independent region within Iraq.
The end
of turn discussion centred around how the Iraq government was finally becoming
effective, even if the Shia Militias were starting to get out of control.
Turn 6 the Final
Turn there
often comes a point in a matrix game where the situation is heading towards a
new stable situation. IS had been forced back, Iraq had a government, the Kurds
had secured their region and Iran had increased its influence in Iraq at
multiple levels. However, to drive IS out would take massive preparations and
would be another matrix game.
·
The USA air dropped weapons to Sunni Militia, largely as something
to do.
·
Iran argued for the UN to condemn the USA for airstrikes in Iraq,
but the game facilitaror felt this was so unrealistic, Iran was allowed to make
another argument.
·
ISIL then finally carried out its master plan and Sunni militants
took to the streets in Jordan and suddenly IS had a new area to start operating
from.
·
The Iraq PM argued for a ceasefire offer and a meeting about
creating a council of national unity, but with ISIL represented indirectly by a
3rd party. It was finally balanced if the rest of the government
would support the PM, so the facilitator got all the players to vote as it they
were part of the government. The PM’s idea was only just carried through and
the conference was going to happen. Of course, the various militias wanted to
use the final opportunity to retake territory and seek revenge.
Post-game
discussion, the Hot Wash Up
Those
with relevant experience said the idea of government handling hopping from
crisis to crisis was very realistic. One of the challenges of such games is
moderating player inventiveness, which is essential to allow them to discover unconventional
strategies or ‘black swans’, versus keeping them to exploring the most likely
options for each role. “Should the umpire nudge the game back onto the expected
narrative?”
Other
questions included, “how can a power shape the narrative in the information
age?” “Is there a conflict between bringing the game to a satisfactory
narrative conclusion and breaking the game earlier when the makings of a key
discussion appear (e.g. in this instance IS motivation)?”
The
players all agreed that in the end the Iraq Civil War would only be solved by secret deals to
conclude a peace.
“It was
a good demonstration of the utility and of the capability of such a tool. A
learning experience, really!”
The
final words go to a specialist in international matters: “I'm not a huge fan of
Matrix games but I felt the level of buy in and expertise really pushed this
one along, with some great ideas for further development. I'd definitely play
this one again.”
Notes: this game was
run for the purposes of increasing understanding of a complex, difficult and
terrible situation. It was not run for recreational purposes. Friday, 29 August 2014
Matrix Games for Modern Wargaming
“In
Matrix Games, knowledge, imagination, and persuasiveness dominate. Both the
referee and the players find their greatest success by drawing on their
storytelling skills. In many ways, Matrix Games boil down the art of gaming to its
essence”. Peter Perla
The project aims to document the development of wargaming, including current developments in professional wargames.
A foreword by Peter Perla, author of the classic Art of Wargaming.
An introduction to Matrix Games
S.C.R.U.D. Simple Combat Resolution Using Dice
Chaoslavia- Former Yugoslavia (1993)
Crisis in Crimea: A Counter Revolution (March 2014)
The Red Line- The Civil War in Syria (August 2013)
Lasgah Pol- Peace keeping in Afghanistan (2008)
The project aims to document the development of wargaming, including current developments in professional wargames.
Invented
by Chris Engle, Matrix Games are an innovative way of wargaming situations and
conflicts that traditional wargaming methods find hard to model. This book was
written as a manual to help develop and run matrix games about modern conflicts.
The examples included have all been used for real military training to develop
understanding of complex confrontations.
This
book includes:A foreword by Peter Perla, author of the classic Art of Wargaming.
An introduction to Matrix Games
S.C.R.U.D. Simple Combat Resolution Using Dice
The
five scenarios are:
The
Falklands War (1982)Chaoslavia- Former Yugoslavia (1993)
Crisis in Crimea: A Counter Revolution (March 2014)
The Red Line- The Civil War in Syria (August 2013)
Lasgah Pol- Peace keeping in Afghanistan (2008)
Saturday, 28 June 2014
More wargaming books about to go to print
The first book will be a new book on wargaming the American War of Independence by Charlie Wesencraft. The book is being proof ready before being sent to Henry Hyde to add a foreword.
The next will be a book on Matrix games as used for professional modern wargaming. Matrix games were the clear innovation of Chris Engle and they allow the new generation of wars to gamed for operational analysis, training and professional development purposes. They are also a lot of fun.
The long awaited book on early naval wargaming is almost ready. 5 years and a £1000 later all the materials are ready and I am just adding commentary.
Phil Dunn's new book, Your World War, has been typed up, formatted and is now just being checked. It was a challenging job to bring together a stack of material from campaigns he ran 1950-1970 into one cohesive rule set. They key task has been not to alter the original, but just format it so all the rules relating to each subject are together.
Just received another small wargaming archive. One of the best bits of the project is the excitement of finding previously unknown wargaming material and getting it to print.
The next will be a book on Matrix games as used for professional modern wargaming. Matrix games were the clear innovation of Chris Engle and they allow the new generation of wars to gamed for operational analysis, training and professional development purposes. They are also a lot of fun.
The long awaited book on early naval wargaming is almost ready. 5 years and a £1000 later all the materials are ready and I am just adding commentary.
Phil Dunn's new book, Your World War, has been typed up, formatted and is now just being checked. It was a challenging job to bring together a stack of material from campaigns he ran 1950-1970 into one cohesive rule set. They key task has been not to alter the original, but just format it so all the rules relating to each subject are together.
Just received another small wargaming archive. One of the best bits of the project is the excitement of finding previously unknown wargaming material and getting it to print.
Saturday, 24 May 2014
New books
I finally got around to doing a new edition of Donald Featherstone's
classic book war game. This was the book that did more to launch modern
wargaming than any other. I have learnt a lot about editing over the
last few years, so I was pleased to have found the time to revisit one
of my earliest books.
Donald Featherstone's tank battle series is nearly finished. I have now published volume 3 which is about battles on the Western Front 1944-45. Bruce Quarrie's book is still a classic.
The third book this month is about collecting 1/32 scale figures for the Alamo. Toy soldiers are an essential part of our hobby and I decided to take the opportunity to include 5 books on this area in the project. The Alamo book is the 2nd book about toy soldiers, and the next will be on Airfix.
My next three books are on early naval wargames, Phil Dunn's World War rules (the rules that he used to fight global wargames) and a new book by Charlie Wesencraft. Actually, the latter was lost and now its found.So I am aiming it to get to print in the shortest possible time. Of course, I may get distracted and another book could jump the publishing queue.
Donald Featherstone's tank battle series is nearly finished. I have now published volume 3 which is about battles on the Western Front 1944-45. Bruce Quarrie's book is still a classic.
The third book this month is about collecting 1/32 scale figures for the Alamo. Toy soldiers are an essential part of our hobby and I decided to take the opportunity to include 5 books on this area in the project. The Alamo book is the 2nd book about toy soldiers, and the next will be on Airfix.
My next three books are on early naval wargames, Phil Dunn's World War rules (the rules that he used to fight global wargames) and a new book by Charlie Wesencraft. Actually, the latter was lost and now its found.So I am aiming it to get to print in the shortest possible time. Of course, I may get distracted and another book could jump the publishing queue.
Saturday, 17 May 2014
The British Army Rediscovers Wargaming May 2014
At
professional wargaming conference Connections in September 2013 at Kings
College London, it was a little embarrassing to have the four British Army
representatives heavily outnumbered by those from foreign armies. The visitors
were perplexed where the centres of excellence were in using wargaming for
training. People asked about who ran the games at Sandhurst and they were
perplexed with the answer of no-one. All the other major military academies,
including China, are using wargames.
So the
great and the good, largely from the Army, were gathered at one of the homes of
innovation in British Armed forces at the Defence Academy at Shrivenham. It was
a day in the history of wargaming.
The problem
with wargames is they have an image problem for officers involving in gaming,
wargaming will never be cool, but will be necessary. Wargaming is technical and
requires understanding of the art of war. During the Cold War, there were many
innovations from games. Some of these large games, like 1940 Sea Lion by Dr
Paddy Griffith [see Sprawling Wargames published by this project] were major
events and had many beneficial spin offs.
Wargaming
helps develop agile leaders. The games are competitive and they help develop
the competitive instinct; war is all about winning. There is time pressure,
there always is, but as part of the review of the commissioning course at
Sandhurst, they are going to include a pilot study using wargaming for the
young officers. The officers will enthuse about such games, but the problem is
likely to be some of the permanent staff who will not engage.
Graham
Longley Brown then talked about what wargaming is and why the armed forces
should do it. In summary, effective training saves lives, it saves money but
currently not enough wargaming is being done, it is not being done well enough.
Although a
game, it is valuable. Peter Perla, the pre-eminent wargamer of our time, was
quoted as saying ‘a wargame is a warfare model…’ Those who dismiss wargames are
demonstrating their ignorance of military history and current practice in armed
forces around the world.
Although
many are obsessed with computer simulations, manual wargames are complimentary
to the PC based software. Manual wargames are cheap, flexible, transparent in
their assumptions and easy to modify. They can also game effects based
operations that are only poorly simulated using computers.
If you
trying to predict the future, there are many methods such as experts, unaided
judgment, committees… and games. Research has shown games are not that good at
prediction, but a game involving role playing the enemy gives double the
predictive accuracy of other methods of prediction. Wargames are twice as
accurate.
My own view
is that a problem with the British Army is that has become very effective
fighting a war in a mountainous country in some ways that the British Army of
the late 19th century would recognize. Now the commitment to
Afghanistan is winding down the Army needs to relearn some of the skills that
would be needed to fight a modern armed forces. One of those tools to help
develop the craft of the warrior is going to be wargaming.
Thursday, 24 April 2014
The knight who saved England, William Marshal and the French Invasion, 1217 by Richard Brooks
Published by Osprey in 2014 retailing at £12.99
Richard Brooks is a free lance military historian with a
reputation for writing analytical military history based on fresh research of
original sources. One of his previous books, The Battlefields of Britain and Ireland, is considered the
definitive work on the subject. His biography on Fred Jane (founder of Jane’s
Fighting Ships and the Fred Jane Naval Wargame) is recognised as outstanding.
Therefore, I was very interested when I heard about his new book by Osprey.
This book covers one of the lesser known heroes of the
medieval world, William Marshal. He was a right hand man for three kings and
the regent for a 4th. He was loyal to kings, respected by
practically all, a fearsome knight at tournaments and a formidable general. His
achievement in preserving England as a separate country is important today.
Based in part on The
History of William Marshal, the first biography of a non-royal layman in
medieval times, the work weaves a complex and detailed tale about the life and
time of William Marshal. It covers the tournaments, the intrigue and politics,
populated by accounts of the sieges and battles.
There are a number of factors that (to me) make Brooks’s
style so interesting. One is his ability to bring together discussion of competing
historical sources. Some historians simply state this is what happened, but
Brooks outlines if there are different views before giving a reasoned decision
which account he deems most likely. Another aspect is the narrative is
interspersed with detailed analytical work on the technical aspects of early
medieval warfare. Brook’s wider military knowledge is used to place this in a
more general context, such as the analysis of the rate of march set against
that achieved by armies from other periods of military history. Basically, in
times of need, medieval armies could move very rapidly.
I have taken a close academic interest in the critical
battle of Marshal’s career, The Battle of Lincoln (1217). This was a very
important battle for England in the medieval era and 36 pages are devoted to a detailed
investigation of this urban battle. Brooks has done some detailed battlefield
walking and this is reflected in his excellent account. A criticism of the book
is perhaps the map of Lincoln should have been included in with the chapter about
the battle, rather than at the front of the book. I read half the chapter
before I remember to check for the map in the front. Perhaps there should have
been a note at the start of the chapter reminding the reader of the location of
the map. However, this is just a minor point in a very enjoyable book.
For those interested
in medieval history, I whole heartedly recommend this particular book.
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