tag:blogger.com,1999:blog-5380479836119202378.post4128650056717718932..comments2024-03-19T12:33:07.568-07:00Comments on History of Wargaming Project: The development of games is not always linearJohn Curry Editor History of Wargaming Projecthttp://www.blogger.com/profile/03350363410688664287noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5380479836119202378.post-45758013780610380682013-03-25T13:16:15.623-07:002013-03-25T13:16:15.623-07:00Most useful to see your comments re. Empire.
I ha...Most useful to see your comments re. Empire.<br /><br />I have heard of the Monopoly fines being claimed by landing on free parking, but it is not in the edition I looked at. I can see it would add to the game.John Curry Editor History of Wargaming Projecthttps://www.blogger.com/profile/03350363410688664287noreply@blogger.comtag:blogger.com,1999:blog-5380479836119202378.post-27540085321811877462013-03-24T19:12:12.482-07:002013-03-24T19:12:12.482-07:00John,
With wargaming rules, as with films, it doe...John,<br /><br />With wargaming rules, as with films, it does not always follow that the sequel is inferior to the original, but there does seem to be a tendency to 'milk' the product to the point of ruining it. Two examples that I can think of are "Empire", which had a truly revolutionary game mechanic and genuinely innovative thinking, and our own favoured set "Shako" (an 'Empire successor' set).<br /><br />The former peaked at version III and then produced two further versions which ruined what they had done and left players of the rules feeling ripped off. "Shako" are the set that we have settled on as they work best for us. Knowing that there are things we'd like to tweak, we purchased Shako II. These have some really good ideas, but are, overall and in our opinion, a retrograde step on the original. They seem to have tried to introduce more fast play elements, which are certainly not to our liking. Our solution is to use a hybrid of the original plus the 'best bits' of version II and our own specific rules and edits.<br /><br />On Monopoly, I am pretty sure in our version that mortgaging a property was the 'last resort' to pay rent when no other sources were available, not merely a means to increase 'cashflow' to buy houses and/or property. Did you play the rule where fines went in the middle of the board to be claimed by the first person to land on 'Free Parking'.<br /><br />Great blog, by the way, thanks,<br /><br />JamesJames Fisherhttps://www.blogger.com/profile/17897755636246185173noreply@blogger.comtag:blogger.com,1999:blog-5380479836119202378.post-35808369577762617022013-03-13T21:16:35.027-07:002013-03-13T21:16:35.027-07:00John, I don't know who's been messing with...John, I don't know who's been messing with your Monopoly rules on your side of the pond but auctioning a property that someone declines to buy after landing on it has been around here since the beginning. Furthermore, you could always mortgage any unimproved property to buy houses or hotels for other properties. You definitely can't mortgage an improved property (without selling the houses or hotels on it first). More to the point, it is a shame when games take a step backward in design. Imperium: 3rd Millenium is a classic offender in this regard (so I'm told).Brett Christensenhttps://www.blogger.com/profile/16110672372841954016noreply@blogger.comtag:blogger.com,1999:blog-5380479836119202378.post-64083616834712342382013-03-13T04:40:48.837-07:002013-03-13T04:40:48.837-07:00Peter Perla added the following comment
Much as I...Peter Perla added the following comment<br /><br />Much as I like all the versions of Columbia Games Napoleon, the most recently published version, third edition I believe, seemed a step--if not backwards, in the wrong direction. It added many additional units and some new rules that seemed to change the game into something more complicated without being more compelling. I'm glad to see that a fourth edition is in the works to try to hit the middle ground sweet spot between Version's two and three.<br /><br />Other examples I have heard about but not experienced myself include the Decision Games updates of the SPI classics USN and Empires of the Middle Ages. Anyone have personal experience of those?John Curry Editor History of Wargaming Projecthttps://www.blogger.com/profile/03350363410688664287noreply@blogger.comtag:blogger.com,1999:blog-5380479836119202378.post-92135078145885539642013-03-12T04:44:06.976-07:002013-03-12T04:44:06.976-07:00Other suggestions I have just had include Space Hu...Other suggestions I have just had include Space Hulk (which has already been mentioned), AK47 (the 2nd edition had a lot of opposition)and WRG 6th edition Ancients (the move to the 7th edition changed the nature of the game so much it seemed like a new rule set). Any other suggestions?John Curry Editor History of Wargaming Projecthttps://www.blogger.com/profile/03350363410688664287noreply@blogger.comtag:blogger.com,1999:blog-5380479836119202378.post-12146335445361736002013-03-12T02:07:46.108-07:002013-03-12T02:07:46.108-07:00Bizarre - I was going to refer to space hulk as we...Bizarre - I was going to refer to space hulk as well. <br /><br />The removal of the clock from the 1st edition was a mistake. Conrad Kinchhttps://www.blogger.com/profile/15683395740934527502noreply@blogger.comtag:blogger.com,1999:blog-5380479836119202378.post-20081384343362309932013-03-11T18:10:00.356-07:002013-03-11T18:10:00.356-07:00I remember the second edition of Space Hulk was in...I remember the second edition of Space Hulk was inferior IMO to the first after the removal of a single rule. The rule being one which allowed the Space Marine player to reserve action points to be spent in the Genestealer (Aliens) Player's turn. Removed a lot of tactical options and game play in one swoop. I can't comment on the 3rd edition as I've never seen it.<br /><br />Cheers,<br /><br />Pete.Pete.https://www.blogger.com/profile/06668389518826053090noreply@blogger.com